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16 Harvest Moon: Hero of Leaf Valley Event Endings (Short Version)

The dates range, time, and where the events occur. This short guide will help you to complete 16 Harvest Moon: Hero of Leaf Valley event endings.

Here is the complete list of 16 Harvest Moon: Hero of Leaf Valley Event Endings.

This concise event list includes all necessary accomplishments, saving you time from unnecessary cutscenes. Detailed explanations will be provided in separate posts if needed.

Please note that the short explanations here cover the date range and location of each event.

If you do not encounter a cutscene within the specified date range, the event path may fail.

Harvest Moon Hero of Leaf Valley Events
16 Harvest Moon Hero: of Leaf Valley event endings completed.

1. The Holy Masterpiece

Here’s a step-by-step timeline to help you follow and complete “The Holy Masterpiece” storyline in Harvest Moon: Hero of Leaf Valley:

  1. Summer 9–11, Year 1
    Trigger: Exit your house
    Location: In front of your house
  2. Fall 1–5, Year 1
    Location: Mallard Lake
  3. Fall 6–9, Year 1
    Location: The Church
  4. Fall 11–27, Year 1
    Location: Mallard Lake
  5. 1 day after Event #4
    Location: Mallard Lake
  6. Winter 8–12, Year 1
    Trigger: Exit your house
    Location: In front of your house
  7. 1 day after Event #6
    Location: Mallard Lake
  8. Spring 1–7, Year 2
    Trigger: Exit your house
    Location: In front of your house
    💠 You will receive the emblem in your diary.

2. The Tale of the Harvest Goddess Dress

Follow this timeline to complete “The Tale of the Harvest Goddess Dress” storyline:

  1. Spring 12–17, Year 1
    Location: Grocery Store (Ronald's Shop)
  2. Summer 9–17, Year 1
    Trigger: Exit your house
    Location: In front of your house
  3. Summer 14–18, Year 1
    Trigger: Exit your house
    Location: In front of your house
  4. Summer 19–23, Year 1
    Location: Clove Villa
  5. Summer 19–28, Year 1
    Location: Goddess Spring
  6. Summer 19–26, Year 1
    Location: Louis’s Shop
  7. Fall 4–12, Year 1
    Location: Clove Villa
  8. Fall 4–13, Year 1
    Location: Goddess Spring
  9. Fall 16–20, Year 1
    Trigger: Exit your house
    Location: In front of your house
  10. Fall 16–24, Year 1
    Location: Clove Villa
  11. Winter 25–29, Year 1
    Trigger: Exit your house
    Location: In front of your house
  12. Spring 26–30, Year 2
    Trigger: Exit your house
    Location: In front of your house
    💠 You will receive the emblem in your diary.

3. The Tale of the Golden Potato Seed

Follow these events step by step to complete “The Tale of the Golden Potato Seed” storyline:

  1. Summer 8, Year 1
    Location: Clove Villa
  2. Summer 18–22, Year 1
    Location: Clove Villa
  3. Fall 2–6, Year 1
    Trigger: Exit your house
    Location: In front of your house
  4. Fall 11–15, Year 1
    Location: Woody’s Carpentry
  5. Fall 20–24, Year 1
    Trigger: Exit your house
    Location: In front of your house
  6. Winter 3–7, Year 1
    Trigger: Exit your house
    Location: In front of your house
  7. 7 days after Event #6
    Location: Sacred Land
    (Golden Potato begins to grow)
  8. 7 days after Event #7
    Location: Sacred Land
    (Golden Potato is ready to harvest)
  9. Winter 5–29, Year 1
    Location: Sacred Land
  10. Winter 8–29, Year 1
    Location: Sacred Land
  11. Summer 2–6, Year 2
    Trigger: Exit your house
    Location: In front of your house
    💠 You will receive the emblem in your diary.

4. The Tale of the Horse Champion

Follow the timeline below to complete “The Tale of the Horse Champion” storyline:

  1. Spring 2–30, Year 1
    Trigger: After completing a Part-Time Job with Bob
  2. Summer 2–6, Year 1
    Trigger: Exit your house
    Location: In front of your house
  3. Summer 12–16, Year 1
    Trigger: Exit your house
    Location: In front of your house
  4. Fall 15–19, Year 1
    Trigger: Exit your house
    Location: In front of your house
  5. Winter 6, Year 1 – Spring 16, Year 2
    Trigger: Exit your house
    Location: In front of your house
  6. A few days after Event #5
    (This is an automatic follow-up event.)
  7. Spring 22, Year 2
    Location: Horse Race Track
  8. 1 day after Event #7
    Trigger: Exit your house
    Location: In front of your house
  9. Summer 2–6, Year 2
    Location: Plaza
    💠 You will receive the emblem in your diary.

5. 100-Year-Old Cherry Tree

Follow the event sequence below to complete “The Tale of the 100-Year-Old Cherry Tree” involving Parsley:

  1. Fall 2–6, Year 1
    Trigger: Exit your house
    Location: In front of your house
  2. Fall 26–30, Year 1
    Trigger: Exit your house
    Location: In front of your house
  3. Winter 6–10, Year 1
    Trigger: Exit your house
    Location: In front of your house
  4. Winter 6–18, Year 1
    Location: Woody’s Carpentry
  5. 1 day after Event #4 occurs
    Location: The Café
  6. Spring 6–10, Year 2
    Trigger: Exit your house
    Location: In front of your house
  7. Spring 26–30, Year 2
    Trigger: Exit your house
    Location: In front of your house
  8. Summer 8–13, Year 2
    Trigger: Exit your house
    Location: In front of your house
    💠 You will receive the emblem in your diary.

6. The Secret Fossil

Follow this timeline to complete “The Secret Fossil” storyline in Harvest Moon: Hero of Leaf Valley:

  1. Summer 15–19, Year 1
    Location: The Bar (at night)
  2. Summer 29 – Fall 3, Year 1
    Location: The Bar (at night)
  3. Fall 13–17, Year 1
    Location: The Bar (at night)
  4. Winter 15–19, Year 1
    Trigger: Exit your house
    Location: In front of your house
  5. Winter 12–25, Year 1
    Location: The Mine
  6. Summer 16–19, Year 2
    Trigger: Exit your house
    Location: In front of your house
    💠 You will receive the emblem in your diary.

7. The Tale of the Blue Mist & Azure Swallowtail

Follow the steps below to complete “The Tale of the Blue Mist & Azure Swallowtail” storyline:

  1. Spring 18–24, Year 1
    Trigger: Exit your house
    Location: In front of your house
  2. Summer 2–6, Year 1
    Trigger: Exit your house
    Location: In front of your house
  3. Summer 9–14, Year 1
    Location: The Café
  4. Summer 11–30, Year 1
    Location: Harvest Goddess Spring
  5. Summer 2–6, Year 2
    Trigger: Exit your house
    Location: In front of your house
  6. Summer 11–29, Year 2
    Location: Harvest Goddess Spring
  7. Summer 12–30, Year 2
    Location: Harvest Goddess Spring
  8. Fall 6–11, Year 2
    Trigger: Exit your house
    Location: In front of your house
    💠 You will receive the emblem in your diary.

8. The Tale of the Cake Contest

Follow this event timeline to complete “The Tale of the Cake Contest” storyline:

  1. Fall 13–17, Year 1
    Trigger: Exit your house
    Location: In front of your house
  2. Fall 13–27, Year 1
    Location: The Café
    (Multiple events may trigger during this period.)
  3. Winter 9–13, Year 1
    Trigger: Exit your house
    Location: In front of your house
  4. Winter 15–20, Year 1
    Location: The Café
  5. Winter 21–25, Year 1
    Location: The Café
  6. Spring 29–30, Year 2
    Location: Mallard Lake (at night)
  7. Summer 26 – Fall 1, Year 2
    Trigger: Exit your house
    Location: In front of your house
    💠 You will receive the emblem in your diary.

9. The Tale of the Bluebird

Follow this sequence to complete “The Tale of the Bluebird” storyline:

  1. Summer 16–21, Year 1
    Location: The Café
  2. Summer 26 – Fall 1, Year 1
    Location: The Café
  3. Fall 7–11, Year 1
    Location: Mallard Lake
  4. Fall 8–16, Year 1
    Location: Woody’s Carpentry
  5. Winter 3–7, Year 1
    Location: The Café
  6. Spring 7–11, Year 2
    Location: Mallard Lake
  7. Spring 9–16, Year 2
    Location: The Church
  8. Summer 6–1, Year 2
    Trigger: Exit your house
    Location: In front of your house
  9. Summer 7–24, Year 2
    Location: The Church
  10. Fall 2–7, Year 2
    Trigger: Exit your house
    Location: In front of your house
  11. Fall 2–19, Year 2
    Location: The Church
  12. Winter 7–12, Year 2
    Location: The Café
    💠 You will receive the emblem in your diary.

10. The Tale of the Harvest Goddess Temple

Follow this sequence to complete “The Tale of the Harvest Goddess Temple” storyline:

  1. Winter 25–29, Year 1
    Trigger: Exit your house
    Location: In front of your house
  2. Winter 25, Year 1 – Spring 5, Year 2
    Location: The Mine
  3. Spring 7–11, Year 2
    Location: The Mine
  4. Spring 16–21, Year 2
    Trigger: Exit your house
    Location: In front of your house
  5. Spring 16–26, Year 2
    Location: Harvest Goddess Spring
  6. Spring 29–30, Year 2
    Location: Harvest Goddess Spring (at night)
  7. Spring 30 – Fall 6, Year 2
    Location: The Mine
  8. Fall 11–15, Year 2
    Trigger: Exit your house
    Location: In front of your house
    💠 You will receive the emblem in your diary.

11. The Tale of the Silver Fish

Follow this short event timeline to complete “The Tale of the Silver Fish” storyline:

  1. Winter 22–27, Year 1
    Trigger: Exit your house
    Location: In front of your house
  2. Spring 9–23, Year 2
    Location: Mallard Lake
  3. Summer 16–30, Year 2
    Location: Mallard Lake
  4. Summer 30, Year 2
    Location: Mallard Lake (at night)
  5. Fall 12 – Winter 28, Year 2
    Location: The Café
    💠 You will receive the emblem in your diary.

12. The Endangered Weasel

Follow this sequence to complete “The Endangered Weasel” storyline:

  1. Summer 9–13, Year 1
    Trigger: Exit your house
    Location: In front of your house
  2. Fall 2–6, Year 1
    Trigger: Exit your house
    Location: In front of your house
  3. Winter 3–8, Year 1
    Trigger: Exit your house
    Location: In front of your house
  4. Spring 6–10, Year 2
    Trigger: Exit your house
    Location: In front of your house
  5. Summer 21–25, Year 2
    Trigger: Exit your house
    Location: In front of your house
  6. Fall 1–6, Year 2
    Trigger: Exit your house
    Location: In front of your house
  7. Fall 7–12, Year 2
    Location: Pike Mountain
  8. Fall 15–19, Year 2
    Trigger: Exit your house
    Location: In front of your house
  9. Night after Event #8 occurs
    Location: Pike Mountain (at night)
  10. Winter 1–7, Year 2
    Location: Woody’s Carpentry
    💠 You will receive the emblem in your diary.

13. The Rebirth of the Harvest Goddess Festival

Follow this sequence to complete “The Rebirth of the Harvest Goddess Festival” storyline:

  1. Spring 6–11, Year 2
    Location: The Café
  2. Spring 6–15, Year 2
    Location: Harvest Goddess Spring
  3. 1 day after Event #2 occurs
    Location: Woody’s Carpentry
  4. Spring 7–25, Year 2
    Location: The Villa
  5. Spring 7–30, Year 2
    Location: The Café
  6. Summer 28 – Fall 1, Year 2
    Trigger: Exit your house
    Location: In front of your house
  7. Fall 10, Year 2
    Trigger: Exit your house
    Location: In front of your house
    💠 You will receive the emblem in your diary.

14. Louis the Inventor King

Track and trigger the following scenes to complete this storyline:

  1. Winter 6–12, Year 1
    Location: Louis’s Shop
  2. Winter 6 – Spring 5, Year 2
    Location: Louis’s Shop
  3. Spring 26–30, Year 2
    Trigger: Exit your house
    Location: In front of your house
  4. Fall 11–15, Year 2
    Trigger: Exit your house
    Location: In front of your house
  5. Fall 11–29, Year 2
    Location: Louis’s House
  6. 1 day after Event #5 occurs – Fall 28, Year 2
    Trigger: Exit your house
    Location: In front of your house
    💠 You will receive the emblem in your diary.

15. The Legendary Baker

Follow the steps below to complete this story and earn the emblem:

  1. Summer 16–21, Year 2
    Trigger: Exit your house
    Location: In front of your house
  2. Fall 5–9, Year 2
    Location: Ronald's Shop
  3. Fall 14–27, Year 2
    Location: Ronald's Shop
  4. Fall 23 – Winter 14, Year 2
    Location: Ronald's Shop
  5. Winter 16–20, Year 2
    Trigger: Exit your house
    Location: In front of your house
  6. Winter 24–28, Year 2
    Location: Ronald's or Louis's Shop
    💠 You will receive the emblem in your diary.

16. Shoot For The Stars / The Greatest Farm in The World

This is the main storyline of the game. Make sure to follow each event to progress and save the village through farming success.

  1. Spring 1, Year 1
    Location: Your farm
    Trigger: Automatic scene
  2. Spring 3, Year 1
    Location: In front of your house
    Trigger: Exit your house
  3. Spring 23, Year 1
    Location: In front of your house
    Trigger: Exit your house
  4. Summer 8, Year 1
    Location: In front of your house
    Trigger: Exit your house
  5. Fall 28, Year 1
    Location: In front of your house
    Trigger: Exit your house
  6. Winter 2, Year 1
    Location: In front of your house
    Trigger: Exit your house
  7. Winter 14, Year 1
    Location: In front of your house
    Trigger: Exit your house
  8. Winter 20, Year 1
    Location: In front of your house
    Trigger: Exit your house
  9. Spring 2, Year 2
    Location: In front of your house
    Trigger: Exit your house
  10. Spring 5, Year 2
    Location: In front of your house
    Trigger: Exit your house
  11. Spring 18, Year 2
    Location: In front of your house
    Trigger: Exit your house
  12. Spring 22, Year 2
    Location: In front of your house
    Trigger: Exit your house
  13. Summer 10, Year 2
    Location: In front of your house
    Trigger: Exit your house
  14. Summer 14, Year 2
    Location: In front of your house
    Trigger: Exit your house
  15. Summer 16 – Fall 3, Year 2
    Location: Mallard Lake
    Trigger: Visit during the time range
  16. Fall 5, Year 2
    Location: In front of your house
    Trigger: Exit your house
  17. Winter 26, Year 2
    Location: In front of your house
    Trigger: Exit your house
  18. Winter 30, Year 2
    Location: In front of your house
    Trigger: Exit your house
    🏅 You got the emblem in the diary.

That's all. I hope this short guide will help you complete the 16 Harvest Moon: Hero of Leaf Valley Event Endings. Thanks for reading!

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